
Duskhills · ATK 280 · Power 350 000
Dodging Dark Rush so the bear stuns itself, dispelling the Darkseal it leaves behind, and never letting it reach Frenzy.
Dark Brutality: enrage at 8 minutes
8m after Direbear enters battle, it becomes Enraged, increasing all damage it deals by 1,000%.
Direbear is immune to every debuff and impairment except Taunt.
Control heroes do nothing here.
Health300 000
Defense2 250
MovementVery Fast
Battle duration300s
Gems400
Speedups4h 10m
Gold500K
Wood500K
Ore375K
Goal: Stable positioning, Direbear isolated from DPS
Berserker Cyclone
Direbear unleashes a whirling claw attack, dealing Magic Skill damage to all surrounding Legions (Damage Factor 500).
Claw Strike
Direbear brandishes its deadly claws, dealing Magic Skill damage to all enemy Legions in a forward arc (Damage Factor 300).
Direbear charges in a straight line after a short wind-up. Dodge sideways at 90°, never backward. You cannot outrun it in its own lane.
What happens next depends entirely on whether it touched anyone:
| Outcome | What follows |
|---|---|
| It hits nobody | The bear crashes into the arena wall, is briefly Stunned, and its DEF drops 40%. A Healing Manastone spawns |
| It hits someone | That Legion takes 50% of its maximum Unit Count, and Direbear becomes Frenzied |
Frenzy is the punishment nobody talks about. A bear that connects starts casting Rend on repeat: a forward arc that hits twice, Damage Factor 1,800 each time. A single missed dodge turns into sustained raid damage.
So the call is not "lure it into the wall". It is dodge, everyone, every time. The wall is just where an empty charge ends. That −40% DEF window is your burst: full artifacts, everything.
Every Dark Rush also lays a Darkseal along its path.
Dark Rush
After a short charge-up, Direbear rushes forward, dealing Magic Skill damage to all Legions in its path (50% of the Legion's maximum Unit Count) and creating a Darkseal along its path. All Legions within the Darkseal take Magic Skill damage (3% of the Legion's maximum Unit Count) every second for 100s. The Darkseal can be Dispelled.
Healing Manastone
Each time Direbear loses 25% HP, its Lair produces Healing Manastone. When gathered, it heals a Legion's lightly wounded units.
Frenzy
If Direbear hits Legions while charging, it is briefly Frenzied, and will continuously cast the Skill "Rend".
Rend
Direbear tears at the enemy with its teeth, dealing Magic Skill damage to all Legions in a forward arc (Damage Factor 1,800), then immediately bites all Legions in the same range, dealing Magic Skill damage a second time (Damage Factor 1,800). All targets in range of the two attacks take equal damage.
Darkseal
Direbear smashes the ground with dark energy. Seconds later, a Darkseal forms in a circle on the ground. Legions within the Darkseal take Magic Skill damage every second (Damage Factor 0.03). The Darkseal can be Dispelled.
Two skills leave the same purple ground: Dark Rush along its charge lane, and Darkseal as a circle that forms a few seconds after the bear slams the ground.
3% per second compounds fast. Walk out first, dispel second. Spirit Bangle mages clear the lanes that block movement; the rest you route around.
All 14 skills, lair and alliance, with the full game text