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Behemoth Guides

Giant Bear

Giant Bear

Advanced

Progenitors' Plain · 10 lair skills

Dodging Mad Dash so the bear stuns itself instead of going Frenzied, and closing the fight inside 6 minutes.

Thunder Roc

Thunder Roc

Elite

Mount Tempest · 11 lair skills

Keeping the bird out of the water, spreading when Electric Blast marks you, and clearing every Manastone during Soar.

Giant

Giant

12 lair skills

Breaking the Rock Shield before it swallows a Legion, clearing Hammer Trolls that heal each other, and closing it out inside 8 minutes.

Hydra

Hydra

Elite

Feathersnare Swamp · 13 lair skills

Agony Blast scales with your Poison stacks, so every stone, crevice and dispel is really a decision about that one number.

Direbear

Direbear

Elite

Duskhills · 11 lair skills

Dodging Dark Rush so the bear stuns itself, dispelling the Darkseal it leaves behind, and never letting it reach Frenzy.

Necrogiant

Necrogiant

Epic

Progenitors' Plain · 18 lair skills

Two bosses on one HP bar, each immune to the damage type the other takes, and a teleport channel that turns the Lair into a dodge test.

Magma Daemon

Magma Daemon

Epic

Burning Lands · 31 lair skills

Four bosses, four separate Scourging Fields, and a rotation that works because each Daemon tracks its own mark.

Flame Dragon

Flame Dragon

Legendary

Dragon's Maw · 21 lair skills

Keeping Shattering Flame below 10 stacks by rotating tanks, splitting Abyss Lizards that cannot be killed, and staying out of every arc.

Frost Giant

Frost Giant

Advanced

Snowspear Plains · 16 lair skills

The icicles you place are the only cover in the fight, and Call of the Ancestors only breaks when ten separate Legions each take one Frost Manastone.

Frost Dragon

Frost Dragon

Legendary

Frozen Aerie · 15 lair skills

Frost Curse turns every other attack into a multiplier, Cold Front is the 30% payoff at the end of its spread, and the Ice Lizards are what litter the floor.

Miasma Giant

Miasma Giant

Advanced

Baneholt · 14 lair skills

Plague Ward turns Plagueheart Burst from 25% of your Legion into 2.5%, and every other mechanic exists to strip it or restore it.

Shadow Dragon

Shadow Dragon

Legendary

14 lair skills

Time Travel revives your dead and wipes the permanent ground hazards, but hands the dragon a new element every time you use it.

Cosmic Roc

Cosmic Roc

13 lair skills

Two stacks of Astral Tide kill outright, Judgement of the Stars divides on dry land but not in a Starpool, and every explosion in the water poisons it for a minute.

Charybdis

Charybdis

10 lair skills

Intercepting Siphon Cells before they hand the boss another shield, freeing trapped Legions, and routing around a tide that never leaves.

Gear-Sentry

Gear-Sentry

Epic

15 lair skills

One Purifying Fission loop, five elemental Cells, and the three charge-up attacks that decide where you must be standing.

Flamea

Flamea

15 lair skills

Killing the Illusory Legions to break invulnerability, having a Lava Shield when Burning Skies lands, and leaving no Magma Daemon alive.

Thunder Dragon

Thunder Dragon

12 lair skills

Intercepting Magnetic Currents costs you a stack a second and kills at 30, and carrying both Polarity marks at once wipes a quarter of the raid.

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