
Frozen Aerie · ATK 560
Frost Curse turns every other attack into a multiplier, Cold Front is the 30% payoff at the end of its spread, and the Ice Lizards are what litter the floor.
Frost Dragon is immune to every debuff and impairment except Taunt.
Control heroes do nothing here.
Health500 000
Defense4 500
Icy Prison applies 1 stack every time the dragon deals skill damage to you. Not on a timer, not on a special attack. Every hit.
The freeze is not the danger by itself. The danger is that you are slowed the whole way up to it, so you arrive at 10 stacks already unable to leave whatever you are standing in. Frozen next to a Frigid Field is how Legions die here.
Icy Prison
Frost Dragon inflicts 1 stack of Frost Curse whenever it deals Skill damage to a Legion. Frost Curse: March Speed -3% per stack Upon reaching 10 stacks, Legions are Frozen: Cannot move for 2s. All Frost Curse stacks are cleared when Frozen ends.
The dragon flies up, charges, then breathes frost onto the ground.
That third step is the one people get caught by. The spread looks survivable while it is happening, and the real hit lands at the end. Do not ride it out. Be outside the edge before it stops growing.
Cold Front
Frost Dragon flies into the air. After a short charge-up, it breaths frost onto the ground below, dealing continuous damage to all surrounding Legions, and inflicting 1 stack of Frost Curse. Damage Type: Skill Damage (Magic) Damage Value: 5% of the Legion's maximum Unit Count The frost spreads outward. When it stops spreading, all Legions caught within it take damage. Damage Type: Skill Damage (Magic) Damage Value: 30% of the Legion's maximum Unit Count
The dragon leaps and hits every Legion in the Lair for 2% of maximum Unit Count, and each stack of Frost Curse increases the damage that Legion takes. All stacks clear afterwards.
2% is nothing. 2% multiplied by nine stacks is not. This is the recurring payoff the rest of the fight feeds, and it comes around repeatedly, so treat your stack count as a number you manage all raid rather than something you fix once.
Winter's Reckoning
Frost Dragon leaps into the air, dealing damage to all Legions within its Lair. Each stack of Frost Curse increases the targets' damage taken. All Frost Curse stacks are cleared after damage is dealt. Damage Type: Skill Damage (Magic) Damage Value: 2% of the Legion's maximum Unit Count
Cold Call summons Ice Lizards. They mark Legions and cast Frostburn: when the countdown ends, a Frigid Field appears under the marked target, dealing 3% of maximum Unit Count on contact plus a stack.
Their own attacks are Ice Slice (forward arc) and Diamond Dust (single target).
Kill the Lizards on sight. Every one alive is another field on the floor, and the floor is what the next two skills weaponise.
Cold Call
Frost Dragon summons Ice Lizards to its Lair. Ice Lizards periodically mark targeted Legions, casting Frostburn.
Frostburn
Ice Lizard marks an enemy Legion. When the countdown ends, a Frigid Field appears underneath each marked target. All Legions that touch the Frigid Field take continuous damage. Damage Type: Skill Damage (Magic) Damage Value: 3% of the Legion's maximum Unit Count
Ice Slice
Ice Lizard swings its claws wildly, dealing damage to all enemy Legions in a forward arc. Damage Type: Skill Damage (Magic) Damage Factor: 800
Diamond Dust
Ice Lizard fires razor-sharp shards of ice, dealing damage to the target Legion. Damage Type: Skill Damage (Magic) Damage Factor: 800
Two skills reuse whatever Frigid Fields are already down:
Both scale with how many fields exist. A clean floor makes them a nuisance. A cluttered one makes them a wipe, and Creeping Cold pulls them straight through where your melee is standing.
Glacial Surge
Frost Dragon absorbs all Frigid Fields, turning them into Ice Spheres and spitting them out again. Ice Spheres create new Frigid Fields wherever they land, dealing continuous damage to all Legions that come into contact with them and inflicting 1 stack of Frost Curse. Damage Type: Skill Damage (Magic) Damage Value: 3% of the Legion's maximum Unit Count
Creeping Cold
Frost Dragon draws all Frigid Fields within its Lair toward it, dealing continuous damage to all enemy Legions that touch them and inflicting 1 stack of Frost Curse. Damage Type: Skill Damage (Magic) Damage Value: 3% of the Legion's maximum Unit Count
Every 2 minutes a snowstorm forms and drifts toward a random Legion. Contact costs 3% of maximum Unit Count and a stack.
It moves slowly, but so do you once you are stacked. Walk away early, do not wait to see whether it turns.
Snow Day
Every 2m after entering battle, a snowstorm forms in Frost Dragon's Lair, and slowly moves towards a random Legion. The snowstorm deals damage to any Legion that touches it and inflicts 1 stack of Frost Curse. Damage Type: Skill Damage (Magic) Damage Value: 3% of the Legion's maximum Unit Count
Healing Manastone appears when the second stage ends. That is the only heal in the fight, so hold the raid together for it.
Healing Manastone
When the second stage ends, the Lair produces Healing Manastone. When gathered, it heals a Legion's lightly wounded units.
All 18 skills, lair and alliance, with the full game text