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Flame Dragon Guide

Flame Dragon
Legendary

Dragon's Maw · ATK 280 · Power 400 000

Keeping Shattering Flame below 10 stacks by rotating tanks, splitting Abyss Lizards that cannot be killed, and staying out of every arc.

Before you pull

Lair of the Firedancer: enrage at 10 minutes

10m after entering battle, the Flame Dragon becomes Enraged, casting Dragonglass Barrage and instantly killing all Legions within its Lair.

Bring

Troops Marksman units and heroes preferred
Tanks2 or more Infantry, because they will rotate
Formationspread out, stay at max range

Stats

Health300 000

Defense2 250

MovementVery Fast

Battle duration300s

Rewards

Gems2.5K

Speedups105h

GoldGold7.5M

WoodWood7.5M

OreOre5M

What you must not do

  • Watch your stacks. 10 stacks of Shattering Flame is death, and only the front arcs apply them
  • Two tanks minimum, swapping before either reaches the cap
  • Never in front, never behind. Tail Strike owns the back arc
  • Split the Lizards. They cannot die, and grouped they get stronger
  • Spread for Conflagration. 100% of a Legion, and it splashes

The fight, phase by phase

4 phases
1

The one mechanic: Shattering Flame

Dragonclaw Strike and Flame Charge are both forward arcs. Every Legion they damage gains 1 stack of Shattering Flame: DEF down 5% for 30 seconds, stacking to 10.

At 10 stacks, the next hit is a one-hit kill.

The stacks build fast because both skills are part of the dragon's normal rotation. This is why a single tank does not work.

Rotate your tanks. The tank holding aggro takes stacks continuously, so a second tank takes over well before 10, and the first walks out for 30 seconds to let them fall off. Everyone else simply never stands in the front arc.

Shattering Flame

Shattering Flame

When the Flame Dragon casts Dragonclaw Strike or Flame Charge, all Legions that take damage gain one stack of Shattering Flame, reducing their DEF by 5% for 30s, up to a maximum of 10 stacks. Shattering Flame inflicts a one-hit kill upon reaching the maximum number of stacks.

Dragonclaw Strike

Dragonclaw Strike

Flame Dragon slashes with its mighty claws, dealing Magic Skill damage to all enemy Legions in a forward arc (Damage Factor 1,000).

Flame Charge

Flame Charge

Flame Dragon exhales a surging jet of flame, dealing Magic Skill damage to all enemy Legions in a forward arc (Damage Factor 1,500).

2

Where the dragon is safe to stand, and where it is not

There is no safe side. The dragon covers front and back:

SkillWhere it hitsDamage
Dragonclaw Strikeforward arcDamage Factor 1,000 + a stack
Flame Chargeforward arcDamage Factor 1,500 + a stack
Tail Strikebackward arcDamage Factor 1,000
Leaping Strikeeverything around itDamage Factor 2,000

Do not run behind the dragon. Tail Strike covers that arc for as much as a claw. The flanks are the only quiet ground, and Leaping Strike takes even those away for a moment.

Tail Strike

Tail Strike

Flame Dragon swings its mighty tail, dealing Magic Skill damage to all enemy Legions in a backward arc (Damage Factor 1,000).

Leaping Strike

Leaping Strike

Flame Dragon leaps into the air and slams the ground, dealing Magic Skill damage to all surrounding Legions (Damage Factor 2,000).

3

Ground damage you dodge

  • Fireball: lands on a random Legion, 50% of maximum Unit Count to everyone nearby
  • Conflagration: same idea, 100% of maximum Unit Count. Spread out or it takes two Legions instead of one
  • Shadowflame Charge: the dragon flies, then dives along a line for 40% of maximum Unit Count, leaving Shadowflame burning on that path for 3 seconds
  • Blazing Breath: a forward arc that knocks away and stuns, 30% of maximum Unit Count, and also leaves Shadowflame
  • Dragon Roar: inflicts Terror. You move uncontrollably, so it is usually followed by something you would otherwise have dodged
Fireball

Fireball

Flame Dragon launches a fireball at a random Legion's location, dealing Magic Skill damage to all nearby Legions (50% of the Legion's maximum Unit Count).

Conflagration

Conflagration

Flame Dragon launches a devastating fireball at a random Legion's location, dealing Magic Skill damage to all nearby Legions (100% of the Legion's maximum Unit Count).

Shadowflame Charge

Shadowflame Charge

Flame Dragon takes flight. After a short charge-up, it plunges toward the ground while exhaling fire, dealing Magic Skill damage to all Legions caught in its flames (40% of the Legion's maximum Unit Count), and generating Shadowflame along its path. Legions caught in Shadowflame take continuous damage (Damage Factor 1,000) for 3s.

Blazing Breath

Blazing Breath

Flame Dragon breathes fire, knocking away and stunning all troops in a forward arc and dealing Magic Skill damage (30% of the Legion's maximum Unit Count), and generating Shadowflame within radius. Legions caught in Shadowflame take continuous damage (Damage Factor 1,000) for 3s.

Dragon Roar

Dragon Roar

Flame Dragon gives a terrifying roar, inflicting Terror on all surrounding Legions, causing them to move uncontrollably.

4

Abyss Lizards

Abyssal Summon brings Abyss Lizards into the Lair. (They are not Acolytes; those belong to the Magma Daemon.)

The Abyss Lizard cannot be defeated. Its own skill text says so.

What actually happens: push its HP below a threshold and Force Detonation arms. It explodes 10 seconds later for 15% of maximum Unit Count to everything around it, and drops 1 Healing Manastone.

  • So you are not killing them, you are detonating them on purpose, away from the raid
  • Reptilian Rage: Lizards standing close together buff each other's ATK and DEF. Keep them split
  • Their own attacks, Abyssal Strike and Severing Strike, hit everything around them
  • Collect the Healing Manastone once the blast has gone off
Abyssal Summon

Abyssal Summon

In the second phase, Flame Dragon summons Abyss Lizards to its Lair.

Force Detonation

Force Detonation

The Abyss Lizard cannot be defeated. When its HP goes below a certain level, it will explode in 10s, dealing Magic Skill damage to all surrounding Legions (15% of the Legion's maximum Unit Count), and generating 1 Healing Manastone.

Healing Manastone

Healing Manastone

When the Abyss Lizard triggers an explosion, it produces 1 Healing Manastone. When gathered, it heals a Legion's lightly wounded units.

Reptilian Rage

Reptilian Rage

When Abyss Lizards are close together, they form an abyssal bond that increases their ATK and DEF.

Abyssal Strike

Abyssal Strike

The Abyss Lizard slashes with its claws, dealing Magic Skill damage to all surrounding Legions (Damage Factor 500).

Severing Strike

Severing Strike

The Abyss Lizard unleashes an all-out assault, dealing Magic Skill damage to all surrounding Legions (Damage Factor 800).

Reference