CoD Fan

Thunder Roc Guide

Thunder Roc
Elite

Mount Tempest · ATK 280 · Power 320 000

Keeping the bird out of the water, spreading when Electric Blast marks you, and clearing every Manastone during Soar.

Before you pull

Thunderous Cry: enrage at 8 minutes

8m after entering battle, Thunder Roc becomes Enraged, unleashing Scarlet Lightning and instantly killing all Legions within its Lair.

Bring

Troops Marksman & Mage preferred
Tanks1-2 Infantry
FormationHold the centre, stay out of the water
KeyMagic resistance artifacts recommended

Stats

Health300 000

Defense2 250

MovementVery Fast

Battle duration300s

Rewards

Gems500

Speedups5h 20m

GoldGold600K

WoodWood600K

OreOre450K

What you must not do

  • Keep the bird out of the water: that is the tank's real job
  • Hold the centre: Scatter throws you outward, into the lakes
  • Marked by Electric Blast → leave the group, not just the water
  • Clear every Manastone during Soar: it is the only way to bring it down

The fight, phase by phase

4 phases
1

Pull & Positioning

  • Tank pulls Thunder Roc and keeps it centered, away from every body of water
  • DPS stay at max range, on dry ground
  • Wing Strike is a forward arc; Zealous Blow hits everything around the bird

The tank's positioning is a mechanic, not a preference. If Thunder Roc is standing in water when it casts Gathering Storm, it also fires Electrostatic Discharge into that water. A tank who lets the bird drift into a lake turns a normal AoE into a second, much larger one.

Wing Strike

Wing Strike

Thunder Roc beats its powerful wings, dealing Magic Skill damage to all Legions in a forward arc (Damage Factor 300).

Zealous Blow

Zealous Blow

Thunder Roc shakes its wings, dealing Magic Skill damage to all surrounding Legions (Damage Factor 500).

Gathering Storm

Gathering Storm

After a short charge-up, Thunder Roc unleashes a powerful burst of lightning, dealing Magic Skill damage to all surrounding Legions (Damage Factor 1,500). If Thunder Roc is in water, it will cast Electrostatic Discharge on the water.

Electrostatic Discharge

Electrostatic Discharge

Thunder Roc deals Magic Skill damage to all enemy Legions within the water it is located in (40% of the Legion's maximum Unit Count), and reduces the March Speed of damaged Legions.

2

Water, and what it actually costs

Electrostatic Discharge hits every Legion inside the water it is standing in for 40% of that Legion's maximum Unit Count, and slows their March Speed.

It is not an instant kill, but on Elite, on a Legion already chewed up by Storm Cage, 40% is the hit that ends it. And the slow means you leave the water more slowly than you entered it.

Storm Cage fires ball lightning at two bodies of water, sealing them off: 4% of maximum Unit Count every second for 20 seconds, plus a March Speed cut on anyone inside.

Then comes Scatter. Thunder Roc swoops and knocks every Legion outward, toward the edges of the Lair, which is exactly where the water is. This is the sequence that wipes raids: caged water, then a forced knockback into it.

That is why you hold the centre. Not because a tight formation absorbs knockback (it does not), but because the centre is the only place from which being thrown outward still lands you on dry ground.

Storm Cage

Storm Cage

Thunder Roc fires ball lightning toward two bodies of water. The lightning blockades the whole area of water, reducing the March Speed of all Legions inside it and dealing continuous Magic Skill damage (4% of the Legion's maximum Unit Count) every second for 20s.

Scatter

Scatter

Thunder Roc takes to the skies before swooping down, knocking all Legions Airborne toward the edges of its Lair when it lands.

3

Electric Blast

Thunder Roc circles, then Shocks 3 random Legions. 10 seconds later lightning strikes each of them, damaging every Legion nearby (Damage Factor 500).

  • If you are marked, leave the group: the strike splashes onto whoever is standing with you
  • If you are marked and in water, you also trigger Electrostatic Discharge

Ten seconds is plenty. The mistake is treating it as "get out of the water" only: a marked Legion standing on dry ground in the middle of the raid still detonates on its friends.

Electric Blast

Electric Blast

Thunder Roc circles around in the air, then Shocks 3 random enemy Legions. After 10s, lightning strikes the inflicted Legions, dealing Magic Skill damage to all nearby Legions (Damage Factor 500). If the inflicted Legions are in water, Electrostatic Discharge is triggered.

4

Soar & Manastone Collection

Thunder Roc beats everyone back, flies up, and cannot be targeted. Every body of water produces 1 Manastone and 1 Healing Manastone.

  • Gather the Manastones: each one unleashes a lightning attack on the bird
  • Once all of them are collected, Fall Back drops it into the centre of the Lair, Stunned
  • Grab the Healing Manastones in the same trip: they heal your Legion's lightly wounded units

This is the fight's DPS window and its only heal, in the same 20 seconds. Send everyone.

Soar

Soar

Thunder Roc beats back all Legions with its powerful wings before immediately flying into the air. At the same time, all bodies of water produce 1 Manastone. Thunder Roc cannot be targeted while in the air—gather Manastone to unleash a lightning attack on it. Once all Manastone has been gathered, it will fall.

Healing Manastone

Healing Manastone

When Thunder Roc casts Soar and flies into the air, all bodies of water produce 1 Healing Manastone. Gathering these will heal a Legion's lightly wounded units.

Fall Back

Fall Back

After all Manastone has been gathered, Thunder Roc will fall into the center of its Lair and be Stunned for a short time.

Reference