
ATK 560 · Power 740 000
One Purifying Fission loop, five elemental Cells, and the three charge-up attacks that decide where you must be standing.
Overload: enrage at 12 minutes
12m after entering battle, Gear-Sentry becomes Enraged and instantly kills all Legions within its Lair.
Gear-Sentry is immune to every debuff and impairment except Taunt.
Control heroes do nothing here.
Health680 000
Defense4 500
This is the whole fight. Learn it and the rest is dodging.
Point 5 is the phase exit, and it is what most raids miss. You are not surviving the split until it ends on a timer. You are ending it, by killing the Pillars.
Each destroyed Pillar drops a Sha-Mo Stone in its own Cell: 10% of maximum Unit Count healed per second. There is no minimum number of players; whoever is in that Cell should take it.
Purifying Fission
Gear-Sentry periodically returns to the center of the Purification Prison, splitting it into 5 Cells, each with a different elemental affinity. It also generates 2 Purification Pillars, each in a randomly chosen Cell. Once all Purification Pillars have been activated, Gear-Sentry will randomly cast Purging Skills at Legions within the Purification Prison.
Purification Pillars
Purification Pillars provide energy to Cells and to Gear-Sentry's Purging Skills. When all Purification Pillars have been destroyed, the Cells will be joined together again.
Sha-Mo Stone
When a Purification Pillar is destroyed, it generates 1 piece(s) of Manastone of Relief in the Cell where it is located. Gather them to heal a Legion's lightly wounded units by 10% of max Unit Count every second.
Each of the 5 Cells holds 2 portals, and each portal links to a different Cell. No Cell connects to every other one.
So reaching a specific Cell can take two hops, and taking the wrong first portal can send you straight back where you started. Work out your route before the charge bar matters, not during it.
Purification Portal
After the Purification Prison is divided, Gear-Sentry summons 2 portals in each of the 5 Cells, linking them with 2 other Cells.
After every split, Gear-Sentry casts these at random. They look alike and mean opposite things, which is why they need call-outs.
| Skill | Charge | Who gets hit | Damage |
|---|---|---|---|
| Secret Judgment | 25s | everyone outside the one safe Cell | 30% of max Unit Count |
| Five-Phase Alternation | 8s | everyone inside the selected Cell | 30% of max Unit Count |
| Elemental Resonance | 25s | everyone standing in a Cell that does not match their assigned affinity | 20% of max Unit Count |
Secret Judgment
After the Purification Prison is divided, Gear-Sentry selects 1 Cell to be the safe zone and begins charging its attack. 25s later, it deals Physical Skill damage to all Legions outside the safe zone (30% of the Legion's maximum Unit Count).
Five-Phase Alternation
After the Purification Prison is divided, Gear-Sentry selects Cells in a fixed order based on elemental affinity, and begins to charge its attack. 8s later, it deals Physical Skill damage to all Legions within the selected Cell (30% of the Legion's maximum Unit Count).
Elemental Resonance
After the Purification Prison is divided, all Legions are assigned a random elemental affinity while Gear-Sentry charges its attack. 25s later, it deals Physical Skill damage to all Legions in areas that do not correspond to their assigned elemental affinity (20% of the Legion's maximum Unit Count).
Three ways to take 10% of maximum Unit Count by standing in the wrong place. None of them one-shot; all of them add up while you are trying to route.
Lightblade Aura
After the Purification Prison is divided, Gear-Sentry summons an aura which gradually shrinks until it reaches Gear-Sentry, then expands outward again. The aura deals Physical Skill damage every to all Legions that come into contact with it (10% of the Legion's maximum Unit Count).
Lightblade Wheel
After the Purification Prison is divided, Gear-Sentry shoots a beam of light and moves toward a random direction. The beam deals Physical Skill damage to all Legions that come into contact with it (10% of the Legion's maximum Unit Count).
Lightblade Weave
After the Purification Prison is divided, Gear-Sentry summons 4 Pearls of Recompense in random locations, which form intersecting beams of light. The beams deal Physical Skill damage every second (10% of the Legion's maximum Unit Count) to all Legions that come into contact with them.
When the Cells rejoin, this is a normal boss fight and your damage window:
Jade Sword Strike
Gear-Sentry brandishes its blades, dealing Physical Skill damage to all enemy Legions in a forward cone (Damage Factor 500).
Jade Sword Dance
Gear-Sentry brandishes its blades, dealing Physical Skill damage to all surrounding enemy Legions (Damage Factor 800).
Jade Scythe
Gear-Sentry gathers energy into a beam of light, which deals Physical Skill damage to all Legions in a straight line in front of it (Damage Factor 1,000).
All 18 skills, lair and alliance, with the full game text