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Gear-Sentry Guide

Gear-Sentry
Epic

ATK 560 · Power 740 000

One Purifying Fission loop, five elemental Cells, and the three charge-up attacks that decide where you must be standing.

Before you pull

Overload: enrage at 12 minutes

12m after entering battle, Gear-Sentry becomes Enraged and instantly kills all Legions within its Lair.

Gear-Sentry is immune to every debuff and impairment except Taunt.

Control heroes do nothing here.

Bring

Tanks2-3 with taunt, mandatory
Discordmandatory. Two of the three charge-ups need a call, not a reaction
Split the raid evenly across the five Cells before the first split

Stats

Health680 000

Defense4 500

What you must not do

  • Kill the Pillars. They are the exit from every split, and each one is also a heal
  • Plan the portal route. Two hops is normal, and there are only 8 seconds when Five-Phase fires
  • Secret Judgment means come in. Five-Phase means get out. Call which one is up
  • Elemental Resonance is your assigned affinity, not a colour on the screen edge

The fight, phase by phase

5 phases
1

The loop: Purifying Fission

This is the whole fight. Learn it and the rest is dodging.

  1. Gear-Sentry returns to the centre of the Purification Prison
  2. The Prison splits into 5 Cells, each with its own elemental affinity
  3. 2 Purification Pillars spawn, each in a randomly chosen Cell
  4. Once the Pillars are active, Gear-Sentry casts Purging Skills at whoever is inside
  5. Destroy every Purification Pillar, and the Cells join back together. Gear-Sentry comes down and you fight it normally
  6. It splits again. Repeat.

Point 5 is the phase exit, and it is what most raids miss. You are not surviving the split until it ends on a timer. You are ending it, by killing the Pillars.

Each destroyed Pillar drops a Sha-Mo Stone in its own Cell: 10% of maximum Unit Count healed per second. There is no minimum number of players; whoever is in that Cell should take it.

Purifying Fission

Purifying Fission

Gear-Sentry periodically returns to the center of the Purification Prison, splitting it into 5 Cells, each with a different elemental affinity. It also generates 2 Purification Pillars, each in a randomly chosen Cell. Once all Purification Pillars have been activated, Gear-Sentry will randomly cast Purging Skills at Legions within the Purification Prison.

Purification Pillars

Purification Pillars

Purification Pillars provide energy to Cells and to Gear-Sentry's Purging Skills. When all Purification Pillars have been destroyed, the Cells will be joined together again.

Sha-Mo Stone

Sha-Mo Stone

When a Purification Pillar is destroyed, it generates 1 piece(s) of Manastone of Relief in the Cell where it is located. Gather them to heal a Legion's lightly wounded units by 10% of max Unit Count every second.

2

Getting around: Purification Portal

Each of the 5 Cells holds 2 portals, and each portal links to a different Cell. No Cell connects to every other one.

So reaching a specific Cell can take two hops, and taking the wrong first portal can send you straight back where you started. Work out your route before the charge bar matters, not during it.

Purification Portal

Purification Portal

After the Purification Prison is divided, Gear-Sentry summons 2 portals in each of the 5 Cells, linking them with 2 other Cells.

3

The three charge-ups

After every split, Gear-Sentry casts these at random. They look alike and mean opposite things, which is why they need call-outs.

SkillChargeWho gets hitDamage
Secret Judgment25severyone outside the one safe Cell30% of max Unit Count
Five-Phase Alternation8severyone inside the selected Cell30% of max Unit Count
Elemental Resonance25severyone standing in a Cell that does not match their assigned affinity20% of max Unit Count
  • Secret Judgment: one Cell lights up safe, everything else is lethal. Everyone converges
  • Five-Phase Alternation: the opposite reading. Cells are chosen in a fixed elemental order, not at random, so once you know the order you know which one empties next. Only 8 seconds, so this is the one that catches people mid-portal
  • Elemental Resonance: at the split you are assigned an affinity. Get to the matching Cell. This is the "colour check" people talk about, and 20% of your maximum Unit Count is what a wrong Cell costs. That is a percentage, not a fixed number: a bigger Legion loses more
Secret Judgment

Secret Judgment

After the Purification Prison is divided, Gear-Sentry selects 1 Cell to be the safe zone and begins charging its attack. 25s later, it deals Physical Skill damage to all Legions outside the safe zone (30% of the Legion's maximum Unit Count).

Five-Phase Alternation

Five-Phase Alternation

After the Purification Prison is divided, Gear-Sentry selects Cells in a fixed order based on elemental affinity, and begins to charge its attack. 8s later, it deals Physical Skill damage to all Legions within the selected Cell (30% of the Legion's maximum Unit Count).

Elemental Resonance

Elemental Resonance

After the Purification Prison is divided, all Legions are assigned a random elemental affinity while Gear-Sentry charges its attack. 25s later, it deals Physical Skill damage to all Legions in areas that do not correspond to their assigned elemental affinity (20% of the Legion's maximum Unit Count).

4

The Lightblades

Three ways to take 10% of maximum Unit Count by standing in the wrong place. None of them one-shot; all of them add up while you are trying to route.

  • Lightblade Aura: a ring that shrinks all the way in to Gear-Sentry, then expands back out. It will cross you twice
  • Lightblade Wheel: a beam that sweeps off in a random direction
  • Lightblade Weave: 4 Pearls of Recompense drop in random spots and shoot beams that cross each other. Damage ticks every second on contact
Lightblade Aura

Lightblade Aura

After the Purification Prison is divided, Gear-Sentry summons an aura which gradually shrinks until it reaches Gear-Sentry, then expands outward again. The aura deals Physical Skill damage every to all Legions that come into contact with it (10% of the Legion's maximum Unit Count).

Lightblade Wheel

Lightblade Wheel

After the Purification Prison is divided, Gear-Sentry shoots a beam of light and moves toward a random direction. The beam deals Physical Skill damage to all Legions that come into contact with it (10% of the Legion's maximum Unit Count).

Lightblade Weave

Lightblade Weave

After the Purification Prison is divided, Gear-Sentry summons 4 Pearls of Recompense in random locations, which form intersecting beams of light. The beams deal Physical Skill damage every second (10% of the Legion's maximum Unit Count) to all Legions that come into contact with them.

5

Between splits

When the Cells rejoin, this is a normal boss fight and your damage window:

  • Jade Sword Strike: forward cone, Damage Factor 500
  • Jade Sword Dance: everything around it, Damage Factor 800
  • Jade Scythe: a straight-line beam in front, Damage Factor 1,000
Jade Sword Strike

Jade Sword Strike

Gear-Sentry brandishes its blades, dealing Physical Skill damage to all enemy Legions in a forward cone (Damage Factor 500).

Jade Sword Dance

Jade Sword Dance

Gear-Sentry brandishes its blades, dealing Physical Skill damage to all surrounding enemy Legions (Damage Factor 800).

Jade Scythe

Jade Scythe

Gear-Sentry gathers energy into a beam of light, which deals Physical Skill damage to all Legions in a straight line in front of it (Damage Factor 1,000).

Reference