The most elusive smuggler in the realm. Thief by trade, liar by instinct, survivor by sheer excellence.
Attack Range Very Far
Deals damage to the target Legion (Damage Factor 600) and steals 500 Gold. Up to 5000 Gold can be stolen in each battle.
Upgrade Skill Damage Factor 300/360/420/500/600 Gold stolen 250/300/350/400/500 Max Gold stolen 2,500/3,000/3,500/4,000/5,000
Born to gloomy, penniless merchants in the depths of Blackcrow Gorge, Flynt spent his childhood trying to earn their love the only way he knew: by stealing what they couldn't afford and smuggling what they'd never dare touch. Orc wars had shattered the region's trade routes, but for a clever, unnoticed Goblin, it was the perfect moment to shine. And shine he did. Their stall became a sensation. Business soared. But recognition was nowhere to be found. His parents took the profits, smiled at the crowd, and patted his head like he was just another street urchin with too much time on his hands. And so Flynt, abandoned in plain sight, watched them disappear—quite literally—when the Gorge's most powerful baron, Vonpex, sold them into slavery to cull the competition. Flynt didn't cry. He called it justice.
Flynt hit the streets and quickly became the ringleader of a gang of street urchins who specialized in theft and mischief. He led them like a conductor, orchestrating heists that grew into legends whispered across the Goblin Market. So bold were their hits that even Vonpex took notice—without realizing Flynt was the very son of the merchants he'd crushed. The baron offered him a deal: exclusive smuggling contracts in exchange for loyalty. Flynt smiled, bowed, and signed with the very devil who'd destroyed his childhood. The missions were perilous, the pay enormous. Beneath the charm, Flynt was counting debts—and sharpening knives.
The Treaty of Saethmont turned the Goblin Market upside down. Smugglers vanished, lawmen tightened their grip... but Flynt thrived. He turned rivals into pawns, missions into pageantry, and always made sure he walked out richer than he walked in. His growing power unnerved Vonpex, who once treated him like a prized tool—and now watched him like a loaded trap. When Flynt tried rallying rival barons for a quiet coup, the Toadstool Rebellion exploded instead, wiping out his allies and handing Vonpex total control once more. More paranoid than ever, he tightened the leash, and Flynt found himself right back under his boot... with eyes watching his every move.
Flynt knew the Goblin Market's golden rule: get rich, get famous, get buried. He needed to disappear, fast. So when whispers of Lucia's Horn surfaced, an artifact said to create infinite resources, he saw the perfect alibi to leave Blackcrow Gorge for a while without stirring Vonpex's suspicions. He spent years plotting the heist... only for the Night of Burning Stars to hand it over to the Darklings. Undeterred, he infiltrated their forts, plundered their treasures, and sold everything to the Wilderburg chieftains... in exchange for one favor: lead the charge to reclaim the Horn. He didn't get the artifact, but he got what he needed: leverage, protection, and distance from Vonpex's ever-watchful eyes. Now under Wilderburg's banner, he's got his foot in the door of a whole new market. New land, new names, new fortunes to make... and no better time to vanish than right after being named a hero.
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